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E-SPORTS AND GAMING

Sports, described as a multiplayer electronic or video game competition organized as a spectator sport, typically involves professional contestants and is watched by viewers online. The industry has now become mainstream and its popularity is reflected in the industry’s enormous size and rapid growth pace.

According to ESPN Magazine eSports issue, the 2014 League of Legends championship drew an online viewership of 27 million people, more than the NBA Finals (15.5 million), Major League Baseball’s World Series (13.8 million) and the National Hockey League’s Stanley Cup Finals (5 million).

The eSports industry is quite unique compared to traditional industries in that eSports companies can play multiple roles within the eSports ecosystem.

For example, quite frequently game developers and publishers create their own leagues and organize tournaments. To better understand the eSports ecosystem, we breakdown the key industry players and provide a brief description of the role(s) they play in the ecosystem.

Pillars of esports industry.
• Developers and Publishers
• Streaming Platforms
• Fans
• Players/Teams
• Competitions
• Venues
• Investors and Sponsors